To pull Solid Edge hole or thread information from a model that has been placed in a drawing, you can use the Callout command.
The Callout command provides several Hole Reference "code" buttons to allow automatic extraction of the hole or thread information. Hovering over each will explain what it is for if you can't get the hint from the graphic on the buttons. You will also notice a Hole Callout "code" button. That is explained below.
The Hole Callout button inserts a code which allows one Callout to annotate the 3 types of holes (with or without threads). It uses the information on the Hole Callout tab from the line specific to the type of hole your annotating. Each line contains the codes for several of the Special Characters and Hole Refernce buttons and are formulated for the specific type of hole they are meant to depict. These can be set up/changed from the Style form found under the Format menu. To make these available in all new files, make the change in your template file.
If you are not familiar with the Solid Edge Replace Part command, it is an Assembly based command used to do what the name implies… replace a part or sub-assembly with another part or sub-assembly. In past releases of Solid Edge, the Replace Part command was a solo act that had the ability of replacing a single part or sub-assembly occurrence or all occurrences of that selection with a user specified replacement part or sub-assembly that already existed. With the release of Solid Edge ST5 and subsequent releases, the Replace Part command was actually expanded into 4 different Replace Part commands, each with their own specific capabilities. Replace Part Replace Part is similar to the previous Replace Part command in that it is used to replace a part with one that has already been created, however it was expanded to allow not only the selection of a single occurrence or all occurrences of the selection, but also allows a user to select different parts and/or specified num...
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